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Revision 1, 1.6 kB
(checked in by poillubo, 2 years ago)
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* initial import
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#ifndef BUILDING_HH |
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#define BUILDING_HH |
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#include <list> |
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#include <set> |
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#include "buildingproperties.hh" |
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#include "item.hh" |
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#include "spatialindex.hh" |
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#include "utils.hh" |
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using namespace std; |
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class Building: public Item { |
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#ifdef SERVER |
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set<Item *> buildersList; |
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#endif |
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public: |
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Building(Player * owner, uint16 x, uint16 y, SubGenderName subgender, bool built=false); |
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Building(Player * owner, uint16 x, uint16 y, GenderName gender, SubGenderName subgender, bool built=false); |
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~Building(); |
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BuildingProperties * getBuildingProperties(); |
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#ifdef SERVER |
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void removeAllBuilders(); |
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void addBuilder(Item * cu); |
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void removeBuilder(Item * cu); |
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void giveHP(uint16 hpa); |
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#endif |
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virtual void updateState(); |
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virtual Building * castToBuilding(); |
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}; |
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#include "construnit.hh" |
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#endif |
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